Confrontation. Digital flag scenario
One of the novelties of 2020, the Digital Flag, is being successfully used by players and clubs. And this creates a great demand for information about scenarios and opportunities for the device. For all interested players and game organisers, we have filmed a series of videos on Digital Flag scenarios. Today we will introduce you to the Confrontation.
Let us remind you once again its basics:
At the beginning of the game the flag is neutral, and it shines with the colors of all teams. Shoot at the device to capture it. The longer a team has the flag, the more LEDs on the flag are illuminated by the color of that team.
At the end of the round, the flag emits a beep and changes its color to that of the winning team: the team that possessed the flag longer than others.
Round time. Range: 0 - 1440 minutes
Invading time. Range: 3 - 255 seconds. Within the specified time the flag is captured after the player shot at it.
Delay. Range: 1 to 9 seconds. If the Radiation parameter is enabled, the device will send a radiation pulse once after the specified time after the flag is shot at, causing damage to all players nearby.
Power: Range: 1 - 100% Damage caused by radiation.
Another video dedicated to Digital Flag scenarios. The theme of today's game is the Hospital scenario.
Today we are presenting you with one of the options for using the Digital Flag in the Arsenal scenario.
Digital Flag arouses sustained interest among players. By numerous requests of players we publish a description of game scenarios and settings for this device.
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