Trinity is a device for realistic play. The laser tag grenade mimics the features of a real explosive device as closely as possible. The device's functions are to "kill" players in the vicinity. Blow up and stun the enemy. The grenade is capable of hitting fighters from a distance of 10 to 20 m. The affected area increases indoors and decreases outdoors. The grenade goes off only when the trigger is pulled. If you press and hold it down, the "explosion" will occur when the lever is released.
Cerberus replaces the motion-sensor mine. LASERWAR's specialists designed it after the American M18A1 anti-personnel mine and the Russian MON-50. Capturing a flag or holding a Control Point will be a challenge with this device.
The main task of the game set is to get "exploded" There are three ways to achieve that:
1. if a player happens to walk by;
2. if another mine or a Trinity grenade "goes off" nearby;
3. if the mine gets hit with a tagger.
The IR pulses from the mine affect players up to 12 m away. It all depends on the settings. All gameplay is accompanied by realistic sound from the powerful speakers located inside.
Please note: the "Pairing with pyro-packet" function can be added to the mine when purchased. In this case, the Cerberus "detonates" the pyro-charge along with itself.
Crater - a device that simulates a timed bomb. The laser tag bomb can be attached to any vertical or horizontal surface. For example, it can be hung on a wall or even attached to the ceiling.
Only an active player can plant and defuse the bomb. The device is activated with a shot from the tagger. The same principle works for defusing. The player holds down the button for a few seconds, fires the bomb, and the countdown stops.
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